Health & Injectors
Health Guide9 items

Stimulants Guide

Combat stimulants that boost skills and performance; each has unique effects and side effects.

Adrenaline

Use time: 2 s
Adrenaline

A sterile disposable syringe with a dose of adrenaline - the main hormone of the adrenal medulla. It is used to enhance the physiological response associated with the preparation of all muscles to increased activity. Temporarily boosts strength and endurance. Relieves the sensation of pain.

Cures:PainContusion

Effects

  • Endurance +10 (60 s)
  • Strength +10 (60 s)
  • Health regeneration (15 s)

Side Effects

  • Stress Resistance -10 (60 s)
  • Hydration recovery -1 (30 s)
  • Energy recovery -0.8 (30 s)

Where to find: Medbags and medcases, medical supply crates; on Sanitar (Shoreline boss) and his guards

Buy from: Therapist

L1 (Norepinephrine)

Use time: 2 s
L1 (Norepinephrine)

A sterile disposable syringe with a dose of L1, based on norepinephrine. It is used for short-term increase of strength and endurance, as well as to reduce the pain effect. This activates the implementation of a physiological response such as "hit or run". Increases water and energy consumption.

Cures:Pain

Effects

  • Endurance +10 (120 s)
  • Strength +20 (120 s)
  • Max stamina +30 (120 s)

Side Effects

  • Hydration recovery -0.45 (60 s)
  • Energy recovery -0.45 (60 s)

Where to find: Medbags and medcases, medical supply crates, ground/buried caches; on Sanitar

Meldonin

Use time: 2 s
Meldonin

A drug developed for athletes. Allows conducting more intensive training and recovering stamina faster. Temporarily increases strength, endurance,and also accelerates recovery. An undocumented property was also found: it increases the resistance of tissues to physical impact due to internal muscle tension. Because of its properties, it was later adopted by the military as a combat stimulant. Has side effects.

Effects

  • Strength +10 (900 s)
  • Endurance +20 (900 s)
  • Stamina recovery +0.5 (900 s)

Side Effects

  • Hydration recovery -0.1 (900 s)
  • Energy recovery -0.1 (900 s)

Where to find: Medbags and medcases, medical supply crates; on Sanitar and his guards

P22 TGLabs

Use time: 2 s
P22 TGLabs

A combat stimulant. Developed by TerraGroup Labs, marked as P22. It allows the tissues of the body to receive less damage when physically exposed due to passive inclusion in the work of internal muscles. It is used to expand the body's abilities before a fight. Authorized for use by special forces soldiers. Has side effects.

Effects

  • Stress Resistance +30 (60 s)
  • Health +30 (60 s)
  • Vitality +30 (60 s)

Side Effects

  • Endurance -10 (60 s)
  • Stamina recovery -0.8 (60 s)

Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab

SJ1 TGLabs

Use time: 2 s
SJ1 TGLabs

A combat stimulant. It is used for gaining strength and endurance before combat. Decreases sensation of pain. Stimulant is allowed to use by the special forces units. Developed by TerraGroup Labs, marked as SJ1. Has side effects.

Effects

  • Endurance +20 (180 s)
  • Strength +20 (180 s)
  • Stress Resistance +20 (180 s)

Side Effects

  • Energy recovery -0.25 (200 s)
  • Hydration recovery -0.3 (200 s)

Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab, on Sanitar

SJ9 TGLabs

Use time: 2 s
SJ9 TGLabs

Designed for special forces personnel. It makes it possible to reduce the human body temperature for a short time, significantly slowing down the metabolism. The use of SJ9 leads to a significant reduction in the amount of heat released into the environment, while maintaining a safe level of metabolism inside. It is used during night operations, allowing to be hardly visible for thermal imaging devices.

Side Effects

  • Body temperature -7 (300 s)
  • Metabolism -20 (300 s)
  • Health regeneration (420 s)
  • Hands tremor (420 s)
  • Pain (120 s)

Where to find: Medcases and medical supply crates, weapon boxes, ground/buried caches; common on The Lab

3-(b-TG) TGLabs

Use time: 2 s
3-(b-TG) TGLabs

Combat drug. It has a stimulating effect on the Central nervous system. Increases perception and attention. It can slightly improve strength indicators, due to more powerful signals to the muscles. The active substance is 3-(b-Phenylisopropyl)-sydnonimine hydrochloride. Allowed for use only by military doctors and paramedics.

Effects

  • Attention +30 (240 s)
  • Perception +30 (240 s)
  • Strength +10 (240 s)
  • Stamina recovery +1 (240 s)

Side Effects

  • Hands tremor (45 s)
  • Energy recovery -0.25 (120 s)

Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab and Shoreline

MULE Stimulant

Use time: 2 s
MULE Stimulant

Muscular Ultra Large Exciter. It is used to expand the body's abilities before long marches. It allows the body to carry an increased weight for a long time. It has shown effectiveness in combat operations in areas where transport is not available. Authorized for use by special forces soldiers. Developed by TerraGroup Labs, marked with the name M. U. L. E.

Effects

  • Weight limit +0.5% (900 s)

Side Effects

  • Health regeneration (900 s)

Where to find: Medbags, medcases, weapon boxes, ground/buried caches; common on The Lab, on Sanitar

SJ6 TGLabs

Use time: 2 s
SJ6 TGLabs

A combat stimulant. It is used to increase the body abilities before combat. Stimulant is allowed to use by the special forces units. Developed by TerraGroup Labs, marked as SJ6. Has side effects.

Effects

  • Max stamina +30 (240 s)
  • Stamina recovery +2 (240 s)

Side Effects

  • Hands tremor (40 s)
  • Tunnel effect (40 s)

Where to find: Medcases and medical supply crates, ground/buried caches; frequent on Reserve, Interchange and Lighthouse, common on The Lab