Health Guide21 items

Stimulants Guide

Combat stimulants that boost skills and performance; each has unique effects and side effects.

Meta Stims

The ranking is an editorial call; the effects and durations in the table below come from game data.

S

Meldonin injector: 15 minutes of +20 endurance and +10 strength with a negligible downside

M.U.L.E. stimulant injector: 50% more carry weight for 15 minutes, only health regen suffers

SJ6 TGLabs combat stimulant injector: The largest max stamina boost in the game (+30)

Trimadol stimulant injector: Highest stamina regeneration (+3) plus four skills

Propital regenerative stimulant injector: 1 HP per second for 5 minutes, applied in 2 seconds

A

Adrenaline injector: Removes pain and adds 4 HP per second for 15 seconds

SJ1 TGLabs combat stimulant injector: Three minutes of +20 strength, endurance and stress resistance

3-(b-TG) stimulant injector: Four minutes of +30 attention and perception plus stamina regen

eTG-change regenerative stimulant injector: Strong healing but it lasts 90 seconds and leaves three debuffs

Obdolbos 2 cocktail injector: 30 minutes of weight and skills at the cost of max stamina

2A2-(b-TG) stimulant injector: 15 minutes of extra weight with a very small downside

B

L1 (Norepinephrine) injector: Matches SJ6 stamina but only for two minutes

P22 (Product 22) stimulant injector: +30 health, vitality and stress resistance, but only for a minute

SJ9 TGLabs combat stimulant injector: Its only upside is thermal concealment, and it brings four debuffs

Zagustin hemostatic drug injector: Bleeding only

AHF1-M stimulant injector: Stops bleeding for a minute, the boost itself is tiny

Obdolbos cocktail injector: Many buffs, but you take 20 percent more damage

xTG-12 antidote injector: Only useful against poisoning

SJ12 TGLabs combat stimulant injector: Niche: lowers heat and raises perception

PNB (Product 16) stimulant injector: Short boost followed by a heavy skill drop

Perfotoran (Blue Blood) stimulant injector: One minute of healing, then a health drop

Which Stim for Which Situation

Groups are derived from each stim's in-game effects, not hand picked.

Looting and weight limit

Raises carry capacity so you can extract heavy.

M.U.L.E. stimulant injector, Obdolbos cocktail injector, Obdolbos 2 cocktail injector, 2A2-(b-TG) stimulant injector

Running and stamina

Raises stamina and its regeneration.

L1 (Norepinephrine) injector, Meldonin injector, 3-(b-TG) stimulant injector, SJ6 TGLabs combat stimulant injector, Obdolbos cocktail injector, Trimadol stimulant injector

Emergency healing

Gives health regeneration to recover after a fight.

Adrenaline injector, eTG-change regenerative stimulant injector, Obdolbos cocktail injector, PNB (Product 16) stimulant injector, Perfotoran (Blue Blood) stimulant injector, Propital regenerative stimulant injector

Hiding from thermals

Lowers body heat so thermal scopes pick you up less.

SJ9 TGLabs combat stimulant injector, SJ12 TGLabs combat stimulant injector

Poison, bleeding and pain

Clears status effects.

Zagustin hemostatic drug injector, AHF1-M stimulant injector, xTG-12 antidote injector, Perfotoran (Blue Blood) stimulant injector

Which Quest Wants Which Stim

These quests require the stim to be found in raid, a flea market copy will not count. Stash them instead of selling.

Thirsty - Secrets: Adrenaline injector

Charity: Adrenaline injector

A Difficult Choice: 3-(b-TG) stimulant injector, AHF1-M stimulant injector

Assessment - Part 3: SJ1 TGLabs combat stimulant injector, SJ9 TGLabs combat stimulant injector, SJ6 TGLabs combat stimulant injector

Samples: L1 (Norepinephrine) injector, Meldonin injector, P22 (Product 22) stimulant injector, 3-(b-TG) stimulant injector, M.U.L.E. stimulant injector, AHF1-M stimulant injector, Obdolbos cocktail injector

First in Line: 20 different stims, marked with a badge in the table below

Pets Won't Need It: 21 different stims, marked with a badge in the table below

Stim Comparison Table

21 stims; duration is the longest effect and price is the 24-hour flea market average. The full effect list sits in each stim's own section.

StimDurationMain buffDebuffsFlea (₽)
M.U.L.E. stimulant injectorSamples quest +2S15 minWeight limit +0.5% (900 s)1140,249
Meldonin injectorSamples quest +2S15 minStrength +10 (900 s) +2254,842
Propital regenerative stimulant injectorFirst in Line quest +1S5 minHealth regeneration +1 (300 s) +3253,128
SJ6 TGLabs combat stimulant injectorAssessment - Part 3 quest +2S4 minMax stamina +30 (240 s) +12114,827
Trimadol stimulant injectorFirst in Line quest +1S3 minEndurance +10 (180 s) +52144,372
2A2-(b-TG) stimulant injectorPets Won't Need It questA15 minAttention +10 (900 s) +2149,631
3-(b-TG) stimulant injectorA Difficult Choice quest +3A4 minAttention +30 (240 s) +3235,499
Adrenaline injectorThirsty - Secrets quest +3A1 minEndurance +10 (60 s) +2316,334
eTG-change regenerative stimulant injectorFirst in Line quest +1A90sHealth regeneration +6.5 (60 s) +3388,983
Obdolbos 2 cocktail injectorFirst in Line quest +1A30 minEndurance +20 (1800 s) +4371,661
SJ1 TGLabs combat stimulant injectorAssessment - Part 3 quest +2A200sEndurance +20 (180 s) +2248,522
AHF1-M stimulant injectorA Difficult Choice quest +3B2 minHealth +5 (60 s) +1124,235
L1 (Norepinephrine) injectorSamples quest +2B2 minEndurance +10 (120 s) +2224,280
Obdolbos cocktail injectorSamples quest +2B10 minEndurance +10 (600 s) +10439,286
P22 (Product 22) stimulant injectorSamples quest +2B1 minStress Resistance +30 (60 s) +2220,674
Perfotoran (Blue Blood) stimulant injectorFirst in Line quest +1B1 minMetabolism +5 (60 s) +3241,073
PNB (Product 16) stimulant injectorFirst in Line quest +1B3 minHealth regeneration +3 (40 s) +1333,080
SJ12 TGLabs combat stimulant injectorFirst in Line quest +1B10 minBody temperature -4 (600 s) +3144,532
SJ9 TGLabs combat stimulant injectorAssessment - Part 3 quest +2B7 minBody temperature -7 (300 s)453,004
xTG-12 antidote injectorFirst in Line quest +1B1 minAntidote (60 s)143,850
Zagustin hemostatic drug injectorFirst in Line quest +1B3 minVitality +20 (180 s) +1337,546

Adrenaline injectorRequired for Thirsty - Secrets quest +3

Use time: 2 s
Adrenaline injector
Cures:PainContusion

Effects

  • Endurance +10 (60 s)
  • Strength +10 (60 s)
  • Health regeneration +4 (15 s)

Side Effects

  • Stress Resistance -10 (60 s)
  • Hydration recovery -1 (30 s)
  • Energy recovery -0.8 (30 s)

Where to find: Medbags and medcases, medical supply crates; on Sanitar (Shoreline boss) and his guards

Buy from: Therapist

L1 (Norepinephrine) injectorRequired for Samples quest +2

Use time: 2 s
L1 (Norepinephrine) injector
Cures:Pain

Effects

  • Endurance +10 (120 s)
  • Strength +20 (120 s)
  • Max stamina +30 (120 s)

Side Effects

  • Hydration recovery -0.45 (60 s)
  • Energy recovery -0.45 (60 s)

Where to find: Medbags and medcases, medical supply crates, ground/buried caches; on Sanitar

Meldonin injectorRequired for Samples quest +2

Use time: 2 s
Meldonin injector

Effects

  • Strength +10 (900 s)
  • Endurance +20 (900 s)
  • Stamina recovery +0.5 (900 s)

Side Effects

  • Hydration recovery -0.1 (900 s)
  • Energy recovery -0.1 (900 s)

Where to find: Medbags and medcases, medical supply crates; on Sanitar and his guards

P22 (Product 22) stimulant injectorRequired for Samples quest +2

Use time: 2 s
P22 (Product 22) stimulant injector

Effects

  • Stress Resistance +30 (60 s)
  • Health +30 (60 s)
  • Vitality +30 (60 s)

Side Effects

  • Endurance -10 (60 s)
  • Stamina recovery -0.8 (60 s)

Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab

SJ1 TGLabs combat stimulant injectorRequired for Assessment - Part 3 quest +2

Use time: 2 s
SJ1 TGLabs combat stimulant injector

Effects

  • Endurance +20 (180 s)
  • Strength +20 (180 s)
  • Stress Resistance +20 (180 s)

Side Effects

  • Energy recovery -0.25 (200 s)
  • Hydration recovery -0.3 (200 s)

Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab, on Sanitar

SJ9 TGLabs combat stimulant injectorRequired for Assessment - Part 3 quest +2

Use time: 2 s
SJ9 TGLabs combat stimulant injector

Effects

  • Body temperature -7 (300 s)

Side Effects

  • Metabolism -20 (300 s)
  • Health regeneration -0.1 (420 s)
  • Hands tremor (420 s)
  • Pain (120 s)

Where to find: Medcases and medical supply crates, weapon boxes, ground/buried caches; common on The Lab

3-(b-TG) stimulant injectorRequired for A Difficult Choice quest +3

Use time: 2 s
3-(b-TG) stimulant injector

Effects

  • Attention +30 (240 s)
  • Perception +30 (240 s)
  • Strength +10 (240 s)
  • Stamina recovery +1 (240 s)

Side Effects

  • Hands tremor (45 s)
  • Energy recovery -0.25 (120 s)

Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab and Shoreline

M.U.L.E. stimulant injectorRequired for Samples quest +2

Use time: 2 s
M.U.L.E. stimulant injector

Effects

  • Weight limit +0.5% (900 s)

Side Effects

  • Health regeneration -0.1 (900 s)

Where to find: Medbags, medcases, weapon boxes, ground/buried caches; common on The Lab, on Sanitar

SJ6 TGLabs combat stimulant injectorRequired for Assessment - Part 3 quest +2

Use time: 2 s
SJ6 TGLabs combat stimulant injector

Effects

  • Max stamina +30 (240 s)
  • Stamina recovery +2 (240 s)

Side Effects

  • Hands tremor (40 s)
  • Tunnel effect (40 s)

Where to find: Medcases and medical supply crates, ground/buried caches; frequent on Reserve, Interchange and Lighthouse, common on The Lab

Zagustin hemostatic drug injectorRequired for First in Line quest +1

Use time: 2 s
Zagustin hemostatic drug injector
Cures:Light BleedingHeavy Bleeding

Effects

  • Vitality +20 (180 s)
  • Stops and prevents bleedings (180 s)

Side Effects

  • Metabolism -5 (180 s)
  • Hands tremor (40 s)
  • Hydration recovery -1.4 (40 s)

Buy from: Therapist

eTG-change regenerative stimulant injectorRequired for First in Line quest +1

Use time: 2 s
eTG-change regenerative stimulant injector
Cures:Contusion

Effects

  • Health regeneration +6.5 (60 s)
  • Energy recovery +0.5 (60 s)
  • Metabolism +20 (90 s)
  • Immunity +20 (90 s)

Side Effects

  • Energy recovery -3 (20 s)
  • Endurance -5 (60 s)
  • Health -5 (60 s)

AHF1-M stimulant injectorRequired for A Difficult Choice quest +3

Use time: 2 s
AHF1-M stimulant injector
Cures:Light BleedingHeavy Bleeding

Effects

  • Health +5 (60 s)
  • Stops and prevents bleedings (60 s)

Side Effects

  • Hydration recovery -0.3 (120 s)

Obdolbos cocktail injectorRequired for Samples quest +2

Use time: 2 s
Obdolbos cocktail injector

Effects

  • Endurance +10 (600 s)
  • Strength +10 (600 s)
  • Intellect +10 (600 s)
  • Attention +10 (600 s)
  • Stress Resistance +10 (600 s)
  • Charisma +10 (600 s)
  • Max stamina +20 (600 s)
  • Health regeneration +1 (600 s)
  • Stamina recovery +1 (600 s)
  • Weight limit +0.1 (600 s)
  • Damage taken (except the head) +0.2% (600 s)

Side Effects

  • Hands tremor (600 s)
  • Hydration recovery -1 (600 s)
  • Energy recovery -1 (600 s)
  • Health regeneration -600 (600 s)

xTG-12 antidote injectorRequired for First in Line quest +1

Use time: 2 s
xTG-12 antidote injector

Effects

  • Antidote (60 s)

Side Effects

  • Health -5 (60 s)

Obdolbos 2 cocktail injectorRequired for First in Line quest +1

Use time: 2 s
Obdolbos 2 cocktail injector

Effects

  • Endurance +20 (1800 s)
  • Strength +20 (1800 s)
  • Attention +20 (1800 s)
  • Perception +20 (1800 s)
  • Weight limit +0.45% (1800 s)

Side Effects

  • Max stamina -20 (1800 s)
  • Stamina recovery -1 (1800 s)
  • Health regeneration -1 (1800 s)

SJ12 TGLabs combat stimulant injectorRequired for First in Line quest +1

Use time: 2 s
SJ12 TGLabs combat stimulant injector

Effects

  • Body temperature -4 (600 s)
  • Energy recovery +0.05 (600 s)
  • Hydration recovery +0.05 (600 s)
  • Perception +30 (600 s)

Side Effects

  • Body temperature +6 (300 s)

PNB (Product 16) stimulant injectorRequired for First in Line quest +1

Use time: 2 s
PNB (Product 16) stimulant injector
Cures:Contusion

Effects

  • Health regeneration +3 (40 s)
  • Strength +20 (40 s)

Side Effects

  • Health -20 (180 s)
  • Vitality -20 (180 s)
  • Hands tremor (20 s)

Trimadol stimulant injectorRequired for First in Line quest +1

Use time: 2 s
Trimadol stimulant injector
Cures:PainContusion

Effects

  • Endurance +10 (180 s)
  • Strength +10 (180 s)
  • Attention +10 (180 s)
  • Stress Resistance +10 (180 s)
  • Max stamina +10 (180 s)
  • Stamina recovery +3 (180 s)

Side Effects

  • Energy recovery -0.5 (180 s)
  • Hydration recovery -0.5 (180 s)

Perfotoran (Blue Blood) stimulant injectorRequired for First in Line quest +1

Use time: 2 s
Perfotoran (Blue Blood) stimulant injector
Cures:IntoxicationLight BleedingHeavy Bleeding

Effects

  • Metabolism +5 (60 s)
  • Antidote (60 s)
  • Stops and prevents bleedings (60 s)
  • Health regeneration +1.5 (60 s)

Side Effects

  • Health -15 (60 s)
  • Energy recovery -1.1 (60 s)

2A2-(b-TG) stimulant injectorRequired for Pets Won't Need It quest

Use time: 2 s
2A2-(b-TG) stimulant injector

Effects

  • Attention +10 (900 s)
  • Perception +10 (900 s)
  • Weight limit +0.15% (900 s)

Side Effects

  • Hydration recovery -0.1 (900 s)

Propital regenerative stimulant injectorRequired for First in Line quest +1

Use time: 2 s
Propital regenerative stimulant injector
Cures:PainContusion

Effects

  • Health regeneration +1 (300 s)
  • Metabolism +20 (300 s)
  • Health +20 (300 s)
  • Vitality +20 (300 s)

Side Effects

  • Hands tremor (30 s)
  • Tunnel effect (30 s)

Where to find: Medcases and medical supply crates, ground/buried caches; on Sanitar, The Lab

Buy from: Therapist