Stimulants Guide
Combat stimulants that boost skills and performance; each has unique effects and side effects.
Meta Stims
The ranking is an editorial call; the effects and durations in the table below come from game data.
Meldonin injector: 15 minutes of +20 endurance and +10 strength with a negligible downside
M.U.L.E. stimulant injector: 50% more carry weight for 15 minutes, only health regen suffers
SJ6 TGLabs combat stimulant injector: The largest max stamina boost in the game (+30)
Trimadol stimulant injector: Highest stamina regeneration (+3) plus four skills
Propital regenerative stimulant injector: 1 HP per second for 5 minutes, applied in 2 seconds
Adrenaline injector: Removes pain and adds 4 HP per second for 15 seconds
SJ1 TGLabs combat stimulant injector: Three minutes of +20 strength, endurance and stress resistance
3-(b-TG) stimulant injector: Four minutes of +30 attention and perception plus stamina regen
eTG-change regenerative stimulant injector: Strong healing but it lasts 90 seconds and leaves three debuffs
Obdolbos 2 cocktail injector: 30 minutes of weight and skills at the cost of max stamina
2A2-(b-TG) stimulant injector: 15 minutes of extra weight with a very small downside
L1 (Norepinephrine) injector: Matches SJ6 stamina but only for two minutes
P22 (Product 22) stimulant injector: +30 health, vitality and stress resistance, but only for a minute
SJ9 TGLabs combat stimulant injector: Its only upside is thermal concealment, and it brings four debuffs
Zagustin hemostatic drug injector: Bleeding only
AHF1-M stimulant injector: Stops bleeding for a minute, the boost itself is tiny
Obdolbos cocktail injector: Many buffs, but you take 20 percent more damage
xTG-12 antidote injector: Only useful against poisoning
SJ12 TGLabs combat stimulant injector: Niche: lowers heat and raises perception
PNB (Product 16) stimulant injector: Short boost followed by a heavy skill drop
Perfotoran (Blue Blood) stimulant injector: One minute of healing, then a health drop
Which Stim for Which Situation
Groups are derived from each stim's in-game effects, not hand picked.
Looting and weight limit
Raises carry capacity so you can extract heavy.
M.U.L.E. stimulant injector, Obdolbos cocktail injector, Obdolbos 2 cocktail injector, 2A2-(b-TG) stimulant injector
Running and stamina
Raises stamina and its regeneration.
L1 (Norepinephrine) injector, Meldonin injector, 3-(b-TG) stimulant injector, SJ6 TGLabs combat stimulant injector, Obdolbos cocktail injector, Trimadol stimulant injector
Emergency healing
Gives health regeneration to recover after a fight.
Adrenaline injector, eTG-change regenerative stimulant injector, Obdolbos cocktail injector, PNB (Product 16) stimulant injector, Perfotoran (Blue Blood) stimulant injector, Propital regenerative stimulant injector
Hiding from thermals
Lowers body heat so thermal scopes pick you up less.
SJ9 TGLabs combat stimulant injector, SJ12 TGLabs combat stimulant injector
Poison, bleeding and pain
Clears status effects.
Zagustin hemostatic drug injector, AHF1-M stimulant injector, xTG-12 antidote injector, Perfotoran (Blue Blood) stimulant injector
Which Quest Wants Which Stim
These quests require the stim to be found in raid, a flea market copy will not count. Stash them instead of selling.
Thirsty - Secrets: Adrenaline injector
Charity: Adrenaline injector
A Difficult Choice: 3-(b-TG) stimulant injector, AHF1-M stimulant injector
Assessment - Part 3: SJ1 TGLabs combat stimulant injector, SJ9 TGLabs combat stimulant injector, SJ6 TGLabs combat stimulant injector
Samples: L1 (Norepinephrine) injector, Meldonin injector, P22 (Product 22) stimulant injector, 3-(b-TG) stimulant injector, M.U.L.E. stimulant injector, AHF1-M stimulant injector, Obdolbos cocktail injector
First in Line: 20 different stims, marked with a badge in the table below
Pets Won't Need It: 21 different stims, marked with a badge in the table below
Stim Comparison Table
21 stims; duration is the longest effect and price is the 24-hour flea market average. The full effect list sits in each stim's own section.
| Stim | Duration | Main buff | Debuffs | Flea (₽) |
|---|---|---|---|---|
| 15 min | Weight limit +0.5% (900 s) | 1 | 140,249 | |
| 15 min | Strength +10 (900 s) +2 | 2 | 54,842 | |
| 5 min | Health regeneration +1 (300 s) +3 | 2 | 53,128 | |
| 4 min | Max stamina +30 (240 s) +1 | 2 | 114,827 | |
| 3 min | Endurance +10 (180 s) +5 | 2 | 144,372 | |
| 15 min | Attention +10 (900 s) +2 | 1 | 49,631 | |
| 4 min | Attention +30 (240 s) +3 | 2 | 35,499 | |
| 1 min | Endurance +10 (60 s) +2 | 3 | 16,334 | |
| 90s | Health regeneration +6.5 (60 s) +3 | 3 | 88,983 | |
| 30 min | Endurance +20 (1800 s) +4 | 3 | 71,661 | |
| 200s | Endurance +20 (180 s) +2 | 2 | 48,522 | |
| 2 min | Health +5 (60 s) +1 | 1 | 24,235 | |
| 2 min | Endurance +10 (120 s) +2 | 2 | 24,280 | |
| 10 min | Endurance +10 (600 s) +10 | 4 | 39,286 | |
| 1 min | Stress Resistance +30 (60 s) +2 | 2 | 20,674 | |
| 1 min | Metabolism +5 (60 s) +3 | 2 | 41,073 | |
| 3 min | Health regeneration +3 (40 s) +1 | 3 | 33,080 | |
| 10 min | Body temperature -4 (600 s) +3 | 1 | 44,532 | |
| 7 min | Body temperature -7 (300 s) | 4 | 53,004 | |
| 1 min | Antidote (60 s) | 1 | 43,850 | |
| 3 min | Vitality +20 (180 s) +1 | 3 | 37,546 |
Adrenaline injectorRequired for Thirsty - Secrets quest +3
Effects
- Endurance +10 (60 s)
- Strength +10 (60 s)
- Health regeneration +4 (15 s)
Side Effects
- Stress Resistance -10 (60 s)
- Hydration recovery -1 (30 s)
- Energy recovery -0.8 (30 s)
Where to find: Medbags and medcases, medical supply crates; on Sanitar (Shoreline boss) and his guards
Buy from: Therapist
L1 (Norepinephrine) injectorRequired for Samples quest +2
Effects
- Endurance +10 (120 s)
- Strength +20 (120 s)
- Max stamina +30 (120 s)
Side Effects
- Hydration recovery -0.45 (60 s)
- Energy recovery -0.45 (60 s)
Where to find: Medbags and medcases, medical supply crates, ground/buried caches; on Sanitar
Meldonin injectorRequired for Samples quest +2
Effects
- Strength +10 (900 s)
- Endurance +20 (900 s)
- Stamina recovery +0.5 (900 s)
Side Effects
- Hydration recovery -0.1 (900 s)
- Energy recovery -0.1 (900 s)
Where to find: Medbags and medcases, medical supply crates; on Sanitar and his guards
P22 (Product 22) stimulant injectorRequired for Samples quest +2
Effects
- Stress Resistance +30 (60 s)
- Health +30 (60 s)
- Vitality +30 (60 s)
Side Effects
- Endurance -10 (60 s)
- Stamina recovery -0.8 (60 s)
Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab
SJ1 TGLabs combat stimulant injectorRequired for Assessment - Part 3 quest +2
Effects
- Endurance +20 (180 s)
- Strength +20 (180 s)
- Stress Resistance +20 (180 s)
Side Effects
- Energy recovery -0.25 (200 s)
- Hydration recovery -0.3 (200 s)
Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab, on Sanitar
SJ9 TGLabs combat stimulant injectorRequired for Assessment - Part 3 quest +2
Effects
- Body temperature -7 (300 s)
Side Effects
- Metabolism -20 (300 s)
- Health regeneration -0.1 (420 s)
- Hands tremor (420 s)
- Pain (120 s)
Where to find: Medcases and medical supply crates, weapon boxes, ground/buried caches; common on The Lab
3-(b-TG) stimulant injectorRequired for A Difficult Choice quest +3
Effects
- Attention +30 (240 s)
- Perception +30 (240 s)
- Strength +10 (240 s)
- Stamina recovery +1 (240 s)
Side Effects
- Hands tremor (45 s)
- Energy recovery -0.25 (120 s)
Where to find: Medcases and medical supply crates, ground/buried caches; common on The Lab and Shoreline
M.U.L.E. stimulant injectorRequired for Samples quest +2
Effects
- Weight limit +0.5% (900 s)
Side Effects
- Health regeneration -0.1 (900 s)
Where to find: Medbags, medcases, weapon boxes, ground/buried caches; common on The Lab, on Sanitar
SJ6 TGLabs combat stimulant injectorRequired for Assessment - Part 3 quest +2
Effects
- Max stamina +30 (240 s)
- Stamina recovery +2 (240 s)
Side Effects
- Hands tremor (40 s)
- Tunnel effect (40 s)
Where to find: Medcases and medical supply crates, ground/buried caches; frequent on Reserve, Interchange and Lighthouse, common on The Lab
Zagustin hemostatic drug injectorRequired for First in Line quest +1
Effects
- Vitality +20 (180 s)
- Stops and prevents bleedings (180 s)
Side Effects
- Metabolism -5 (180 s)
- Hands tremor (40 s)
- Hydration recovery -1.4 (40 s)
Buy from: Therapist
eTG-change regenerative stimulant injectorRequired for First in Line quest +1
Effects
- Health regeneration +6.5 (60 s)
- Energy recovery +0.5 (60 s)
- Metabolism +20 (90 s)
- Immunity +20 (90 s)
Side Effects
- Energy recovery -3 (20 s)
- Endurance -5 (60 s)
- Health -5 (60 s)
AHF1-M stimulant injectorRequired for A Difficult Choice quest +3
Effects
- Health +5 (60 s)
- Stops and prevents bleedings (60 s)
Side Effects
- Hydration recovery -0.3 (120 s)
Obdolbos cocktail injectorRequired for Samples quest +2
Effects
- Endurance +10 (600 s)
- Strength +10 (600 s)
- Intellect +10 (600 s)
- Attention +10 (600 s)
- Stress Resistance +10 (600 s)
- Charisma +10 (600 s)
- Max stamina +20 (600 s)
- Health regeneration +1 (600 s)
- Stamina recovery +1 (600 s)
- Weight limit +0.1 (600 s)
- Damage taken (except the head) +0.2% (600 s)
Side Effects
- Hands tremor (600 s)
- Hydration recovery -1 (600 s)
- Energy recovery -1 (600 s)
- Health regeneration -600 (600 s)
xTG-12 antidote injectorRequired for First in Line quest +1
Effects
- Antidote (60 s)
Side Effects
- Health -5 (60 s)
Obdolbos 2 cocktail injectorRequired for First in Line quest +1
Effects
- Endurance +20 (1800 s)
- Strength +20 (1800 s)
- Attention +20 (1800 s)
- Perception +20 (1800 s)
- Weight limit +0.45% (1800 s)
Side Effects
- Max stamina -20 (1800 s)
- Stamina recovery -1 (1800 s)
- Health regeneration -1 (1800 s)
SJ12 TGLabs combat stimulant injectorRequired for First in Line quest +1
Effects
- Body temperature -4 (600 s)
- Energy recovery +0.05 (600 s)
- Hydration recovery +0.05 (600 s)
- Perception +30 (600 s)
Side Effects
- Body temperature +6 (300 s)
PNB (Product 16) stimulant injectorRequired for First in Line quest +1
Effects
- Health regeneration +3 (40 s)
- Strength +20 (40 s)
Side Effects
- Health -20 (180 s)
- Vitality -20 (180 s)
- Hands tremor (20 s)
Trimadol stimulant injectorRequired for First in Line quest +1
Effects
- Endurance +10 (180 s)
- Strength +10 (180 s)
- Attention +10 (180 s)
- Stress Resistance +10 (180 s)
- Max stamina +10 (180 s)
- Stamina recovery +3 (180 s)
Side Effects
- Energy recovery -0.5 (180 s)
- Hydration recovery -0.5 (180 s)
Perfotoran (Blue Blood) stimulant injectorRequired for First in Line quest +1
Effects
- Metabolism +5 (60 s)
- Antidote (60 s)
- Stops and prevents bleedings (60 s)
- Health regeneration +1.5 (60 s)
Side Effects
- Health -15 (60 s)
- Energy recovery -1.1 (60 s)
2A2-(b-TG) stimulant injectorRequired for Pets Won't Need It quest
Effects
- Attention +10 (900 s)
- Perception +10 (900 s)
- Weight limit +0.15% (900 s)
Side Effects
- Hydration recovery -0.1 (900 s)
Propital regenerative stimulant injectorRequired for First in Line quest +1
Effects
- Health regeneration +1 (300 s)
- Metabolism +20 (300 s)
- Health +20 (300 s)
- Vitality +20 (300 s)
Side Effects
- Hands tremor (30 s)
- Tunnel effect (30 s)
Where to find: Medcases and medical supply crates, ground/buried caches; on Sanitar, The Lab
Buy from: Therapist