Guides

Boss Guide

Every Scav boss in Tarkov: their locations, threat levels, loot and how to kill them. Click a boss to open its detailed guide.

Guide Contents

Reshala

Reshala

Medium

Customs

Customs' classic boss Reshala mostly spawns around the Dormitory area with 4-5 guards. He isn't especially tanky, but his guards are accurate and pressure you together. He drops valuables and quest-relevant documents.

Killa

Killa

High

Interchange

Interchange's mall boss Killa is a heavily armored, LMG-toting, extremely aggressive threat. He pushes you down open corridors and pins you with suppressive fire. He roams alone, but his high HP and armor make him very dangerous.

Shturman

Shturman

High

Woods

Woods' boss Shturman holds the Sawmill and, with his two guards, fires very accurately from long range. Approaching across open ground is highly risky; he carries the valuable marked room key.

Sanitar

Sanitar

High

Shoreline

Sanitar controls Shoreline's Resort (health resort); a former doctor, he uses stims to heal quickly and roams with two guards. His self-healing gives him an edge in drawn-out fights.

Glukhar

Glukhar

Very High

Reserve

Reserve's boss Glukhar roams with many accurate guards (assault, security, scout) and is the deadliest threat on the map. He attacks in waves around the train station, barracks and dome. Diving in directly usually ends in death.

Tagilla

Tagilla

Very High

Factory

Factory's boss Tagilla is a heavily armored, extremely aggressive melee threat wielding a giant hammer. His hammer hit is near-instant death, and escaping him in Factory's tight corridors is very hard.

Zryachiy

Zryachiy

High

Lighthouse

Lighthouse's sniper boss Zryachiy is positioned atop the lighthouse island and fires accurately from extreme range. The path to the island is mined and watched; exposing yourself unprepared means death.

Kaban

Kaban

Very High

Streets

Streets of Tarkov's boss Kaban holds the car dealership area with many accurate guards and a sniper guard. His large escort and the tight city sightlines make him extremely dangerous; an armored BTR also patrols the area.

Kollontay

Kollontay

High

Streets

Streets of Tarkov's second boss Kollontay is a former police chief; he roams with two strong guards (assault and security) and is dangerous at close-mid range. He's usually found around Primorsky Avenue and nearby buildings.

The Goons (Knight, Big Pipe, Birdeye)

The Goons (Knight, Big Pipe, Birdeye)

Extreme

Gezici (Lighthouse, Woods, Shoreline, Customs)

"The Goons" are a deadly trio: leader Knight, heavy gunner Big Pipe and sniper Birdeye. They work in coordination, are heavily geared, and are considered the toughest PvE threat in the game. They have no fixed map — they rotate between Lighthouse, Woods, Shoreline and Customs.