Glukhar Guide

Spawn Chance
52%
Map
Reserve
Total HP
1,010 HP
Guards
6
Field Info
Spawn Chance
Reserve 52%, Terminal 20%
Spawn Location
K Buildings, White Knight, Barracks, Storage Bunker
Escorts (Guards)
2× Glukhar Guard (Assault), 2× Glukhar Guard (Security), 2× Glukhar Guard (Scout)
Glukhar Armor and the Ammo That Beats It
Glukhar can wear up to class 4 body armor: A18 Skanda (class 4), ANA M1 (class 4), ANA M2 (class 4), AVS (class 4), MMAC (class 4), Strandhogg (class 4), TV-110 (class 4). Helmet: DA Bastion (class 4), Caiman (class 3), HJELM (class 3), LShZ (class 3).
Guards go up to class 5 body armor and class 4 helmets.
The table below shows, per caliber, the weakest round with at least a 50 percent chance to penetrate the boss's strongest body armor (class 4) on the first shot. Stronger ammo is of course better; this list shows the minimum for the gun you have.
| Caliber | Round | Pen | Body (class 4) | Helmet (class 4) |
|---|---|---|---|---|
| 12 Gauge | AP-20 | 37 | 55% | 55% |
| 5.45×39 | BT | 37 | 55% | 55% |
| 5.7×28 | SS190 | 37 | 55% | 55% |
| 7.62×25 TT | TT 995 | 37 | 55% | 55% |
| 7.62×51 | BCP FMJ | 37 | 55% | 55% |
| 9.3×64 | SP | 37 | 55% | 55% |
| .45 ACP | AP | 38 | 65% | 65% |
| 5.56×45 | M856A1 | 38 | 65% | 65% |
| 9×21 | 7N42 | 38 | 65% | 65% |
| 23×75 | Barrikada | 39 | 76% | 76% |
| 5.8×42 | DBP191 | 39 | 76% | 76% |
| 9×19 | PBP | 39 | 76% | 76% |
Chances are for the first shot against full durability armor, using the game's penetration formula; they rise as the armor takes damage. For every armor and ammo match-up see the armor chart.
Glukhar is the boss of Reserve and carries 1010 total health. He spawns at a 30 percent rate. What sets him apart is not his health pool but his six guards.
Where Glukhar Spawns
He can appear in four zones: K Buildings, White Knight, Barracks and Storage Bunker. His guards come in three roles: the assault pair pushes ahead, the security pair stays with him and the scout pair sweeps the area.
How to Kill Glukhar
No armor saves you if all six guards reach you at once, so you have to fight from a choke point. A doorway, a stairwell or a single entrance room stops them from firing at you simultaneously.
The scout pair flanks. Do not fixate on one direction and leave your back open, check behind you between engagements.
Glukhar himself has 1010 health and only 70 on the head, so a helmet defeating round ends it quickly. His legs carry 145 health each and are not armored, so weak ammo still makes progress.
What Glukhar Drops
His gear is not fixed and changes between raids. You may find an ANA Tactical M1 or M2, 5.11 Tactec, Wartech TV-110, Crye Precision AVS or FirstSpear Strandhogg carrier, and an NFM HJELM or Diamond Age Bastion helmet.
On the weapon side you will see an ASh-12, SR-3M, AS VAL, Vityaz or APS. He can also carry night vision equipment.
An IFAK drops every time, the Reserve minefield map 80 percent of the time and a TerraGroup Labs access keycard 6 percent.
Related Pages
Frequently Asked Questions
What armor class does Glukhar wear?
Up to class 4 on the body: A18 Skanda (class 4), ANA M1 (class 4), ANA M2 (class 4), AVS (class 4), MMAC (class 4), Strandhogg (class 4), TV-110 (class 4). Helmet up to class 4.
What ammo should I use against Glukhar?
Body armor goes up to class 4. The weakest rounds with at least a 50 percent chance to penetrate it on the first shot: AP-20 (12 Gauge), BT (5.45×39), SS190 (5.7×28), TT 995 (7.62×25 TT), BCP FMJ (7.62×51).