The Goons (Knight, Big Pipe, Birdeye) Guide

Spawn Chance
100%
Map
Gezici (Lighthouse, Woods, Shoreline, Customs)
Total HP
1,120 HP
Guards
2
Field Info
Spawn Chance
Icebreaker 100%, Customs 18%, Woods 18%, Lighthouse 18%, Shoreline 17%
Spawn Location
Stronghold, Northwest Scav Bunker, Chalet, Weather Station
Escorts (Guards)
1× Big Pipe, 1× Birdeye
The Goons (Knight, Big Pipe, Birdeye) Armor and the Ammo That Beats It
The Goons (Knight, Big Pipe, Birdeye) can wear up to class 5 body armor: CPC GE (class 5), PlateFrame GE (class 5), THOR CRV (class 4). Helmet: Death Knight (class 1).
The table below shows, per caliber, the weakest round with at least a 50 percent chance to penetrate the boss's strongest body armor (class 5) on the first shot. Stronger ammo is of course better; this list shows the minimum for the gun you have.
| Caliber | Round | Pen | Body (class 5) | Helmet (class 1) |
|---|---|---|---|---|
| 5.8×42 | DVX12 | 47 | 55% | 99% |
| 6.8×51 | Hybrid | 47 | 55% | 99% |
| 7.62×39 | BP | 47 | 55% | 99% |
| .338 Lapua | FMJ | 47 | 55% | 99% |
| .300 Blackout | AP | 48 | 65% | 99% |
| 9×39 | SP-6 | 48 | 65% | 99% |
| 4.6×30 | AP SX | 53 | 93% | 99% |
| 5.56×45 | M995 | 53 | 93% | 99% |
| 5.45×39 | BS | 54 | 94% | 99% |
| 7.62×51 | M80A1 | 55 | 94% | 99% |
| 7.62×54R | BT | 55 | 94% | 99% |
| 12.7×99 | M33 | 56 | 95% | 99% |
Chances are for the first shot against full durability armor, using the game's penetration formula; they rise as the armor takes damage. For every armor and ammo match-up see the armor chart.
The Goons are a roaming trio: Knight and his two shooters, Big Pipe and Birdeye. Knight carries 1120 total health. They are not tied to a single map, which makes hunting them different from other bosses.
Where the Goons Spawn
On Icebreaker they appear in every raid, so the spawn chance there is 100 percent and two Rogues come with them.
On other maps they roam and appear at a 15 percent rate each: Stronghold on Customs, the northwest Scav bunker on Woods, the water treatment north building and the chalet on Lighthouse, and the weather station area on Shoreline.
How to Kill the Goons
The three move together and play different roles. Birdeye takes long shots, Big Pipe throws grenades to push you off cover and Knight closes the distance.
That is why sitting behind one piece of cover does not work. Move the moment a grenade lands, or all three arrive at once.
Knight wears a Crye Precision CPC plate carrier with side plates, so weak rounds do nothing to his chest. His head carries 80 health. His legs carry 150 each and have no protection.
They carry strong rifles such as the DT MDR 7.62x51, SIG MCX-SPEAR, Mk47 Mutant or SCAR-H, loaded with high grade ammo, so trading shots in the open rarely ends well.
What the Goons Drop
Knight carries a Crye Precision CPC plate carrier in the Goons edition with TallCom Guardian and SSAPI ballistic plates. On the weapon side you may find a DT MDR, MCX-SPEAR, Mk47 Mutant, SCAR-H or a Desert Eagle L6. The Death Knight mask is on him too.
An IFAK and an M18 green smoke grenade drop every time. A V40 mini grenade appears 29 percent of the time and a TerraGroup Labs access keycard 6 percent.
Related Pages
Frequently Asked Questions
What armor class does The Goons (Knight, Big Pipe, Birdeye) wear?
Up to class 5 on the body: CPC GE (class 5), PlateFrame GE (class 5), THOR CRV (class 4). Helmet up to class 1.
What ammo should I use against The Goons (Knight, Big Pipe, Birdeye)?
Body armor goes up to class 5. The weakest rounds with at least a 50 percent chance to penetrate it on the first shot: DVX12 (5.8×42), Hybrid (6.8×51), BP (7.62×39), FMJ (.338 Lapua), AP (.300 Blackout).