Killa Guide

Spawn Chance
50%
Map
Interchange
Total HP
890 HP
Threat
High
Field Info
Spawn Chance
Interchange 50%, Terminal 20%
Spawn Location
Center, OLI, IDEA, Goshan
Killa Armor and the Ammo That Beats It
Killa can wear up to class 5 body armor: 6B13 KE (class 5). Helmet: Maska-1SCh KE (class 4), Maska-1SCh VE (class 4).
The table below shows, per caliber, the weakest round with at least a 50 percent chance to penetrate the boss's strongest body armor (class 5) on the first shot. Stronger ammo is of course better; this list shows the minimum for the gun you have.
| Caliber | Round | Pen | Body (class 5) | Helmet (class 4) |
|---|---|---|---|---|
| 5.8×42 | DVX12 | 47 | 55% | 96% |
| 6.8×51 | Hybrid | 47 | 55% | 96% |
| 7.62×39 | BP | 47 | 55% | 96% |
| .338 Lapua | FMJ | 47 | 55% | 96% |
| .300 Blackout | AP | 48 | 65% | 96% |
| 9×39 | SP-6 | 48 | 65% | 96% |
| 4.6×30 | AP SX | 53 | 93% | 97% |
| 5.56×45 | M995 | 53 | 93% | 97% |
| 5.45×39 | BS | 54 | 94% | 97% |
| 7.62×51 | M80A1 | 55 | 94% | 97% |
| 7.62×54R | BT | 55 | 94% | 97% |
| 12.7×99 | M33 | 56 | 95% | 97% |
Chances are for the first shot against full durability armor, using the game's penetration formula; they rise as the armor takes damage. For every armor and ammo match-up see the armor chart.
Killa is the boss of the Interchange shopping mall and carries 890 total health. He spawns at a 45 percent rate, has no escorts and roams the mall alone.
Where Killa Spawns
His spawn zones are Center, OLI, IDEA and Goshan, which are the most valuable stores on the map. Everywhere you go to loot is also his patrol area.
How to Kill Killa
He wears a 6B13 M assault armor with Granit 4 plates front and back. His head is covered by the Maska 1SCh helmet and face shield, which is why weak rounds aimed at the head tend to bounce. He usually carries an RPK-16, sometimes an AKMS or a Vityaz, loaded with high penetration ammo.
Throwing a grenade as you approach a spawn zone is the most practical opener. The moment he reacts and starts firing you know which section he is in, so you walk in prepared instead of turning a blind corner.
If your ammo cannot defeat his armor, aim for the legs. The 6B13 only covers the thorax and stomach, the legs have no protection at all and each leg carries 120 health.
Do not meet him in an open corridor. He fires long bursts and stays accurate at range, so peeking from cover and backing off between shots is far safer. He also carries a smoke grenade, so if visibility drops suddenly he is repositioning.
What Killa Drops
His gear is fixed and pays for the raid on its own:
- Maska 1SCh helmet and face shield, Killa edition
- 6B13 M assault armor with front and back Granit 4 plates
- Blackhawk Commando chest rig or a Triton M43-A assault vest
- An RPK-16, AKMS or Vityaz, plus a TT pistol and a 6h5 bayonet
- Magazines loaded with high penetration ammo, F-1 and RGD-5 grenades
What is in his pockets varies. A Salewa first aid kit drops every time, a Morphine injector 80 percent of the time, the Interchange underground utility plan 71 percent, TarCola 47 percent and Vaseline 36 percent.
Related Pages
Frequently Asked Questions
What armor class does Killa wear?
Up to class 5 on the body: 6B13 KE (class 5). Helmet up to class 4.
What ammo should I use against Killa?
Body armor goes up to class 5. The weakest rounds with at least a 50 percent chance to penetrate it on the first shot: DVX12 (5.8×42), Hybrid (6.8×51), BP (7.62×39), FMJ (.338 Lapua), AP (.300 Blackout).