GuideVery HardPlayers: 9-11

Reserve Map Guide

Raid Time

40 min

Players

9-11

Difficulty

Very Hard

PMC Exits

7

Scav Exits

8

Boss

infectedScreamer 86%

Bosses on This Map

infectedScreamer

infectedScreamer

Spawn chance: 86%

Glukhar

Glukhar

Spawn chance: 52%

Raider

Raider

Spawn chance: 35%

Open the Reserve interactive map to see extracts, locked doors and loot spots in place.

Reserve is a military base with a bunker system underneath it. A raid lasts 40 minutes, the map holds 9 to 11 players and there are 11 extracts. The movement between surface and underground defines the map.

Bosses and Spawn Zones

Glukhar spawns at a 30 percent rate in one of four zones: the K buildings, White Knight, the barracks and the storage bunker. He brings six guards split into three roles: assault, security and scout.

Beyond the boss, Raider groups also spawn here. They appear in the K buildings and the command bunker at rates between 30 and 40 percent, in groups of three.

Loot and Keys

30 different keys are used here and nearly all of them belong to the RB series. Seven quests ask for a key.

The RB-ST key is needed by three quests, which puts it first. The RB-KPRL key is not used by any quest but opens two doors. As a military base, weapon and ammo crates are the main income here.

Extracts

Of the 11 extracts, 7 are open to PMCs and 8 to Scavs. D-2 needs a switch and that switch is inside the bunker, so planning that extract means going underground.

The armored train is a shared extract on a timer. The sealed shelter door also needs a switch.

Quest Route

60 quests have objectives here and 2 are required for Kappa.

16 come from Prapor and 11 from Jaeger. Lightkeeper adds 5 quests here and the BTR driver 4.

Reserve Keys and Prices

31 different keys are used on this map. Quest keys come first: "Quests" is how many tasks need that key, "Doors" is how many doors it opens. Price is the 24-hour flea market average.

KeyQuestsDoorsContainersFlea (₽)
RB-ST key31—72,982
RB-ORB1 key11—437,437
RB-ORB2 key11—127,610
RB-ORB3 key11—128,033
RB-OB key11—158,501
RB-KSM key11—202,716
RB-SMP key11—166,425
RB-PSV2 key—2—38,313
RB-PSP1 key—2—26,954
RB-KPRL key—2—102,714
RB-AM key—1—36,037
RB-AK key—1—11,302
RB-PSV1 key—1—34,136
RB-PSP2 key—1—28,761
RB-BK marked key—1—1,329,268
RB-TB key—1—27,666
RB-AO key—1—296,326
RB-VO marked key—1—1,266,079
RB-KORL key—1—82,418
RB-RLSA key—1—45,759
RB-RS key—1—103,747
RB-GN key—1—30,506
RB-OP key—1—52,749
RB-RH key—1—6,375
RB-MP12 key—1—39,637
RB-MP21 key—1—18,888
RB-MP11 key—1—12,918
RB-MP22 key—1—21,182
RB-MP13 key—1—35,257
RB-PKPM marked key—1—1,115,462
RB-PKPTS key—1—324,719

Reserve Quests

64 quests have objectives on this map, 2 of them required for Kappa. The first one unlocks at level 9. Sorted by level, so it doubles as a route order.

QuestTraderLevelKappa
Best Job in the WorldPrapor——
Choose Your Friends WiselySkier——
Disease HistorykeyTherapist——
DocumentsPrapor——
Easy-BreezyPrapor——
Gifts from TarkovPeacekeeper——
Hot WheelsBTR Driver——
Hot Wheels - Let's Try AgainBTR Driver——
Inevitable ResponseBTR Driver——
InsomniaPeacekeeper——
IntimidatorPrapor——
Make an ImpressionLightkeeper——
Order From OutsideLightkeeper——
PaybackLightkeeper——
Peacekeeping MissionPeacekeeper——
Pest ControlJaeger——
Reserve ExpertkeyRagman——
Safe CorridorSkier——
Shooter Born in HeavenMechanic—✓
Simple Side JobLightkeeper——
SisyphusRagman——
Small Business - Part 2Fence——
SnatchkeyLightkeeper——
Special CommsPrapor——
The CleanerPeacekeeper——
The Huntsman Path - EraserJaeger——
The Huntsman Path - Forest CleaningJaeger——
The Huntsman Path - LiberationJaeger——
The Price of IndependenceBTR Driver——
The Price of IndependenceBTR Driver——
The Tarkov ImportPrapor——
The Tarkov Shooter - Part 1Jaeger—✓
The Survivalist Path - Wounded BeastJaeger9—
The Survivalist Path - ZhivchikJaeger9—
Balancing - Part 1 [PVP ZONE]Ref10—
ReserveJaeger17—
The Huntsman Path - AdministratorJaeger17—
The Survivalist Path - Eagle-OwlJaeger17—
Demonstration ModelPeacekeeper19—
Revision - ReservekeyPeacekeeper19—
No Place for RenegadesPrapor21—
The BunkerPrapor21—
The Bunker - Part 2Prapor21—
The Punisher - Part 3Prapor21—
Classified TechnologiesSkier22—
Is This a Reference?keyFence25—
Job for a PatriotPrapor25—
New BeginningRagman25—
Back DoorMechanic26—
Surplus GoodskeyMechanic26—
A Fuel MatterRagman27—
Drip-Out - Part 1Ragman27—
Drip-Out - Part 1Ragman27—
The GuidePeacekeeper32—
SlaughterhouseJaeger33—
Getting Some AirPrapor36—
The Punisher - Part 5Prapor36—
The Punisher - Part 6Prapor36—
Worst Job in the WorldPeacekeeper37—
Silent CaliberSkier38—
Combat ProvenRagman42—
Hobby ClubMechanic45—
EscortPrapor46—
The Huntsman Path - RelentlessJaeger55—

Reserve Extracts

11 extracts: 3 PMC, 4 Scav, 4 shared.

Armored Trainshared
Heating PipeScav
Exit to WoodsPMC
Hole in the Wall by the MountainsScav
Cliff DescentPMC
Sewer Manholeshared
D-2PMC
Checkpoint FenceScav
Bunker Hermetic Doorshared
Scav Lands (Co-Op)shared
Depot Hermetic DoorScav