GuideHardPlayers: 10-12

Lighthouse Map Guide

Raid Time

40 min

Players

10-12

Difficulty

Hard

PMC Exits

7

Scav Exits

7

Boss

Zryachiy 100%

Bosses on This Map

Zryachiy

Zryachiy

Spawn chance: 100%

Rogue

Rogue

Spawn chance: 87%

infectedScreamer

infectedScreamer

Spawn chance: 87%

Knight

Knight

Spawn chance: 18%

Open the Lighthouse interactive map to see extracts, locked doors and loot spots in place.

Lighthouse is a coastal road line, a water treatment plant and the lighthouse island. A raid lasts 40 minutes, the map holds 10 to 12 players and there are 13 extracts.

Bosses and Spawn Zones

Zryachiy sits on the island and appears in every raid, so his spawn chance is 100 percent. Two guards stay with him and he carries a long range rifle.

The water treatment plant belongs to the Rogues. Squads spawn at different points of the plant at rates between 20 and 80 percent: the southwest gate, the north building, the east and west buildings, the rooftops and the helicopter area.

The Goons trio visits the north building or the chalet at 15 percent, and Partisan roams at 10 percent.

Loot and Keys

18 different keys are used here and seven quests ask for one.

Rogue squads carry good weapons and armor, which makes the water treatment plant both the most dangerous and the most profitable area. It has to be cleared before you cross to the island, otherwise they stay behind you.

Extracts

Of the 13 extracts, 8 are open to PMCs and 7 to Scavs. The road to the military base is a vehicle extract and costs money.

The mountain pass and the road to the shoreline sit away from the plant, which makes them the choice after a fight there.

Quest Route

69 quests have objectives here and 2 are required for Kappa.

14 come from Prapor, 12 from Jaeger and 11 from Mechanic. Lightkeeper also has 4 quests here.

Lighthouse Keys and Prices

19 different keys are used on this map. Quest keys come first: "Quests" is how many tasks need that key, "Doors" is how many doors it opens. Price is the 24-hour flea market average.

KeyQuestsDoorsContainersFlea (₽)
Radar station commandant room key11—202,115
Operating room key11—59,569
Factory emergency exit key1—8744,280
Convenience store storage room key—1—20,714
Conference room key—1—32,804
Lighthouse island stash key—1——
USEC cottage room key—1—16,018
Cold storage room key—1——
Leon's hideout key—1——
Hillside house key—1—35,390
Water treatment plant storage room key—1—44,732
Rogue USEC barrack key—1—51,842
Rogue USEC stash key—1—27,841
Rogue USEC workshop key—1—76,999
Substation marked key—1—526,129
Police truck cabin key——115,249
Merin car trunk key——148,940
USEC cottage first safe key——143,742
USEC cottage second safe key——169,919

Lighthouse Quests

67 quests have objectives on this map, 2 of them required for Kappa. The first one unlocks at level 9. Sorted by level, so it doubles as a route order.

QuestTraderLevelKappa
AkimboRagman——
Ask for DirectionsBTR Driver——
Best Job in the WorldPrapor——
Choose Your Friends WiselySkier——
Corporate SecretsMechanic——
CounteractionPeacekeeper——
Drug TraffickingTherapist——
Easy-BreezyPrapor——
Energy CrisisMechanic——
Following the Bread CrumbskeyLightkeeper——
Forester's DutyJaeger——
From Hand to HandSkier——
Gifts from TarkovPeacekeeper——
Information SourceLightkeeper——
InsomniaPeacekeeper——
IntimidatorPrapor——
Invasive TherapyTherapist——
Long RoadSkier——
Missing InformantkeyLightkeeper——
Our Own LandPrapor——
OverpopulationPeacekeeper——
Peacekeeping MissionPeacekeeper——
ReconnaissancePrapor——
Saving Private RomanBTR Driver——
Seaside VacationTherapist——
Shooter Born in HeavenMechanic—✓
SisyphusRagman——
SnatchkeyLightkeeper——
Stick to ItBTR Driver——
Stimulating DemandSkier——
The Huntsman Path - Forest CleaningJaeger——
The Huntsman Path - OutcastsJaeger——
The Price of IndependenceBTR Driver——
The Price of IndependenceBTR Driver——
The Tarkov ImportPrapor——
The Tarkov Shooter - Part 1Jaeger—✓
Top SecretkeySkier——
The Survivalist Path - Wounded BeastJaeger9—
The Survivalist Path - ZhivchikJaeger9—
Balancing - Part 1 [PVP ZONE]Ref10—
Broadcast - Part 1keyMechanic12—
The HermitJaeger17—
The Huntsman Path - AdministratorJaeger17—
The Survivalist Path - Eagle-OwlJaeger17—
Lost ContactTherapist18—
Revision - LighthousePeacekeeper19—
Easy JobPrapor21—
Easy Job - Part 2Prapor21—
Missing CargoSkier22—
Is This a Reference?keyFence25—
Job for a PatriotPrapor25—
New BeginningRagman25—
The GuidePeacekeeper32—
SlaughterhouseJaeger33—
Stray DogsJaeger33—
Surprise Gift [PVP ZONE]keyLightkeeper35—
Unique ExperiencePrapor35—
Getting Some AirPrapor36—
The Punisher - Part 4Prapor36—
The Punisher - Part 5Prapor36—
The Punisher - Part 6Prapor36—
Wet Job - Part 6Peacekeeper37—
Worst Job in the WorldPeacekeeper37—
BullshitSkier38—
Silent CaliberSkier38—
Combat ProvenRagman42—
Drip-Out - Part 2Ragman42—

Lighthouse Extracts

12 extracts: 5 PMC, 5 Scav, 2 shared.

Armored Trainshared
Southern RoadPMC
Southern Road LandslideScav
Path to ShorelineScav
Mountain PassPMC
Passage by the LakePMC
Northern CheckpointPMC
Hideout Under the Landing StageScav
Scav Hideout at the GrottoScav
Industrial Zone GatesScav
Side Tunnel (Co-Op)shared
Path to ShorelinePMC